![]() The first thing that sticks out are the graphics. I can only imagine that the producers kept trying to control how the game turned out, instead of giving the creative people room to be creative. Blizzard is a massive company with almost no end in funds, with an extremely solid production history, so why the hell did it take 11 years? The speed at which they do that depends heavily on how much resources the company can allocate to the project. Why? Well because it’s at that point that I imagine most of the delays to be originating from too much producer and executive input.Ĭreative people and programmers can come up with an idea and put it together. I have a theory that after a game’s development time passes around the 3-4 year mark, it’s going to be a really shitty game. ![]() Production started in 2001, while Diablo II was still in the market. It was the best thing I could think of at the time, and so I ran with it.ĭiablo III was a game 11 years in the making. The image of a righteous paladin without gods and masters came to mind. Years later when I became an atheist and started this blog, I still was into medieval stuff, had a suit of armor of my own, and still loved the paladin, yet was now godless. I had an affinity for tank like characters, and so I picked him. ![]() The paladin in Diablo II was holy warrior-super knight, clad in heavy armor, that waded into combat laying waste to hordes of minions. Diablo II is actually where my name “Godless Paladin” Comes from.
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